Update v21756:
Hard locks

Death on Anra after opening the door, if the player quits the game after Halyn’s cutscene without taking the checkpoint.

Accessing the Vault area without the Flowing Striders and then taking the checkpoint.

Soft locks / can be resolved by returning to the menu

Reaching the big fly arena without the hook.

Reaching certain platforms in the flashbacks.

Complete disappearance of Ancile & Targa, leaving the player stuck in the room.

Other fixes included

Fixed Spanish localization.

SFX fixes.

Credits update.

Invisible killzone in Promenade.

Added the holographic planet in the true ending.

Various fixes: flowing steps, Plums disappearing during Saw Long chase, elevators, pearls in The Pit, incorrect name for Mel at the end, Flora’s corpse, Goliath disappearing, etc.

QoL improvements and balancing

Elevator automatically unlocked after the first encounter with Halyn.

Added “unsafe” zones to prevent death loops (avoid blocking respawns).

Balance changes: adjustment to the perfect Sharpened Hairpin, adjustements to negative modifiers.

Keyboard fixes for Flowign Striders.

Promenade's overseer moved.

Update v21665:
🐛 Bug Fixes
Fix a bug where the fourth tremor would trigger too early (sorry)

Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint

Fix HUD logic for the "Hand's greed" modifier feedback

Fix the invisible trapdoor after the Dr Halyn fight

Fix invisible ceiling in <redacted>

Fix lootable nacre through ceiling in Foundations

Fix missing corpse for Calderon after the fight

Fix collider/visual mismatch in the shuttle shafts (esp ice section)

Fix Capucine's statue dialogs

Small typo fixes in game texts

⚔️ Gameplay & Combat Tweaks
Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses

Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source

Tweak hitbox behavior for the FRIENDS fight

Tune  armor during certain animations

Apply damage upgrades to scrap pile attacks



🎮 Balance & Difficulty
Tune the ending section of Sawlong to make it slightly less punishing

Remove low health feedback during 

Remove some health bars in the Pit

🗺️ Level Design & Progression
Remove the alternate path in the striders tutorial section

Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level

Change metropolis <redacted> entrance to allow escaping even after sequence break

Tweak some respawn zone in Metropolis platforming gauntlets




🎥 Camera & Presentation
Improve camera handling during the Vlad fight

⏱️ Quality of Life
Speed up the Sol&Vin elevator after the first fight attempt

Speed up the Shuttles once Dr Halyn has been encountered the first time

Shorten input lock on checkpoint after death



🎨 Visual Clarity & Environment
Tweak a couple background elements that could be confused with walkable platforms in the Haven

Tweak the visuals for 

🧾 Credits & Meta
<REDACTED> in the credits ❤️

Credits update (font list, production babies)