Update v1.2.0:
Equipment Balance
Existing Accessory Stats Enhanced:

Red Spot Stone Ring

Frost Spot Stone Ring

Yellow Spot Stone Ring

Existing Relic Stats Enhanced:

Spell Pendant (Fire Explosion)

Spell Pendant (Frost Nova)

Spell Pendant (Lightning Chain)

Energy Storage Ring (Burn)

Energy Storage Ring (Freeze)

Energy Storage Ring (Paralysis)

System Improvements
Optimized accessory and weapon drop logic: When no blueprints are available to drop in lower-level chapters, higher-tier blueprints will now drop instead.

Cosmetics
New Outfit: Deepwood Wraith

Weapon Random Enchantment - New Effects
Health recovery capped at 40% of max HP, but Crit Rate +25%

10% chance to lose massive HP when taking damage, but Final Damage +100%

Springs no longer restore potions, but Black Stones from kills +300%

Attacks no longer generate Energy, but Attack Power +40%. Restore 1 Energy per kill.

Max HP +50. When Energy is insufficient, Soul Skills can still be cast without Energy cost, but consume 12% max HP instead.

Final Damage +200%, but max HP locked at 1.

Replace Soul Skill: Spend 1 Energy to create a 5-second shield. While active, damage taken is reflected to attackers at 2000%.

Replace Soul Skill: Spend 1 Energy to instantly execute normal enemies below 35% HP. Restore 10% max HP on successful execution.

Update v1.1.0:
Weapons

New Feature: Upgrade

You can now consume Blackstones to upgrade the Main Weapon’s Damage and Critical Rate. It can be upgraded up to 10 times.

New Feature: Enchant

You can now consume Blackstones to apply a random enchantment to your weapon. The enchantment pool is as follows:

All Damage +10%

Damage Reduction +20%

Slowly regenerate Energy to 1 point when Energy is below 1.

Lantern Skills have a 5% chance to deal 450% damage.

Enemies affected by 2 or more negative statuses take 35% increased damage from all sources.

Lightning Damage has a 15% chance to stun enemies for 0.5 seconds.

Damage of all negative effects increased by 15 (e.g., Burn, Doom).

Disable Rolling/Dashing, but Max HP +80% and Attack +25%.

Gain a charge stack upon using Stamina. At 5 stacks, trigger a large-area explosion dealing 200% damage.

Gain a charge stack upon using Stamina. At 5 stacks, trigger Time Slow for 1 second.

Stamina recovery time increased by 50% (slower), but Lantern Skill damage increased by 75%.

Replaces Soul Skill 2: Consumes 1 Energy to increase Attack by 50% for 5 seconds.

Replaces Soul Skill 2: Consumes 1 Energy to increase Damage Reduction by 50% for 4 seconds.

Replaces Soul Skill 2: Consumes 1 Energy to summon 4 projectile attacks (does not generate Energy).

Skins

New Skin: Forest Ranger (Can be unlocked by consuming Blackstones).

Added a special close-up camera shot when changing skins.

Adjustments to Auras and Relics

Ash Stone (Ice), Ash Stone (Lightning), and Ash Stone (Burn): Values increased by 25%.

Elemental Fragility: Value per stack increased by 50%.

Doom Curse: Damage increased by 25%.

Frost Nova: Damage increased by 75%.

Others

We have updated Steam Community Items, including Badges, Trading Cards, Backgrounds, and Emoticons. Hope you like them!